EXQUISITE

How to play

Build a cast of characters armed with unique abilities. Take your opponents down to 0, or be the only player left with a playable actionActionAny icon and text in the bottom-left corner of a card. Play on your turn., and you win.

Characters are assembled piece by piece, head, torso, legs, from hundreds of cards drawn by artists all over the world. Inspired by the surrealist drawing game, no two builds are ever quite the same.

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Frame

Forces

Body parts

Attacks

Actions and reactions

Unique

Shields

Rarity

Start here

The shape of a game

30

hit points each

30

cards in your deck

6

cards in hand

No repeats. Every card in your deck must have unique artwork. Same name is fine as long as the art is different, so alt arts and alt colors aren't just collectibles, they're deck slots.

A turn, in order

  1. 1

    Start of turn

    Resolve any Start of turn abilities on your cards.

  2. 2

    Build

    Play as many cards from your hand as you like, onto any player's board. Six characters per board, max.

  3. 3

    Act

    Play one action from each card in your complete builds. You pick the order the builds go in, but once you move on to a new build, you can't come back to an earlier one's unplayed actions.

  4. 4

    Draw

    Back up to six cards in hand.

  5. 5

    End of turn

    Resolve End of turn abilities. Pass.

Two ways to win

TKO

Your opponents hit 0 hit points.

Last one standing

You're the only player who can still play an action.

Read a card

Everything on a card

Tap anything below to see where it lives on a card.

The frame

Forces

Body parts

Attack actions

Actions

Text on the card

Reactions

Rarity

Put it together

How a fight goes

Builds must be complete to actActionAny icon and text in the bottom-left corner of a card. Play on your turn., attack, reactReactionAny icon and text in the top-left corner. Play in response to any action or reaction., or defend. When you attack, your opponent picks: defend with a buildBuildAs an action: place a card on a board from your hand. As a noun: a column or character on a board., discard shieldsShieldDiscard as a reaction to prevent the number of damage shown inside., or both. If they can't do either, you hit the player directly. Defending with a build stops excess damage rolling over to the player; defending with shields alone doesn't.

Each example plays itself once it's on screen. Tap a step to take over.

Attacking

Defending

Both builds are complete, so both can attack, react, and defend.

1 / 5

Ranged

Taking aim

Shooter

Target

Six Shooters has two target icons. That's still one action, the card's action for the turn, but it fires two shots of 2.

1 / 3

Area of effect

Dropping a bomb

Thrower

Center

Neighbor

The number in the bomb is its total damage: 11. The grid beside it shows how that damage lands: 3 to the center, 1 to each of the eight cards around it.

1 / 4

Geometry

Adjacent vs. surrounding

adjacent
adjacent
source
adjacent
adjacent

Adjacent cards share an edge with the source: above, below, left, right. Four at most. Not diagonals.

Before you play

Common questions

How many players?
At least 2. Play 1 on 1, 2 on 2, or every player for themselves. We'd keep it to 5 at the most. Past that it's a lot to track.
What age is it for?
Call it PG-13, but know your crew. There are some adult themes in here, and if you're playing against someone young, don't be weird. Take those cards out of your deck.
When can I buy it?
We're getting a shop up on the site soon. The Kickstarter is the big launch, likely summer 2027.
How many cards in a pack?
That depends on which manufacturer we go with. We're aiming for 12 to 15 cards a booster, and 15 to 18 in the Artist Series packs.

Lingo

Keywords

39 of 39

Action

Any icon and text in the bottom-left corner of a card. Play on your turn.

Adjacent

Any card sharing an edge with the source card. Not diagonals.

Bang

Build anytime as an interrupt. Takes effect instantly and may alter the current action.

Bang proof

Immune to Bangs.

Binding

Cards that combine hit points with the card above or below. Both must be defeated as one.

Bomb

X = the total damage a bomb can do. Bombs go to the burn pile to use.

Build

As an action: place a card on a board from your hand. As a noun: a column or character on a board.

Burn

Permanent discard to use the ability. The card goes face down into the burn pile, out of the game for good. Hearts can't bring it back.

Burn damage

Damage that burns. A card that takes burn damage equal to its hit points skips the junk pile and goes straight to the burn pile.

Can't defend

This build can't use shields or defend against attacking builds.

Can't fight

This build's fight scores are ignored.

Can't move

This build can't move or switch.

Can't shoot

This build can't use targets.

Command

Unique speech-bubble power.

Command proof

Immune to commands.

Compass

Can be built upside down. On a torso, connect any card type to either side.

Connect

You must connect to a card already built on a board.

Critical hit (skull)

Maximum damage to any single card. Auto-kill, but only that one card.

Death proof

Immune to all attacks and damage.

Entry

Happens the moment this card is built, even if the build is incomplete.

Exit

Happens when this card leaves the board.

Fight proof

Immune to fight attacks.

Free action

Costs nothing and doesn't use up the card's action.

Heart

Discard to revive one card from your junk pile and build it, if you have the Hold for it. Otherwise it goes to your hand.

Junk / trash can

Discard this card from board or hand to play the associated ability.

Move proof

Immune to arrows, switches and moves.

Proof, and who it covers

Read the card. "I'm Bang proof" or "this card is Stack proof" protects that one card. "This build is Bang proof" protects every card in the build.

Reaction

Any icon and text in the top-left corner. Play in response to any action or reaction.

Rush

Resolves before shields can take effect.

Shield

Discard as a reaction to prevent the number of damage shown inside.

Shield with icon

Immune to that icon's ability. Can be discarded to save another card from it.

Shoot proof

Immune to target attacks.

Stack

Any build space with two or more cards physically stacked.

Stack proof

Immune to stacking.

Stacker

A card whose Hold badge sits on a second, offset frame. It can be stacked.

Surrounding

All cards within one space, diagonals included.

Switch

Switch places with another card, or move to an open space.

Trophy

Bonus power granted only when the full character is complete.

Unstack

Take a card off a stack and discard it.