SKWIZIT!
How to Play
Skwizit’s objective is to close “loops” by playing cards. A loop is when you can trace a single line back to itself. If you play the card that connects a loop, you take all the cards in that loop from the board and place them into your graveyard, even if other loops pass through it.
To start the game, shuffle the entire deck of cards and give each player five cards. Next, place the top card of the deck face-up as the starting card. Players take turns clockwise placing cards creating a continuous picture until the deck is used up.
Playing white space against white space is allowed, but they cannot be played against cards that require line connections.
When a card with a triangle is played, the next player must play their card in the direction indicated by the triangle. If there is already a card in that direction, they must follow the path and play their card at the end of that loop. If there are multiple paths, choose the closest available space to play their card.
When you play a -1 you must remove the card adjacent to the -1 when it’s played.
If a card has a +1, take another turn and add a card adjacent to the +1. If you can’t play a card in that space your turn ends.
If a card has a +1 or -1 in the center, you can play anywhere off of that card.
When resolving card actions, prioritize what is on the card, then any cards affected by it, and finally close any loops. The player with the most cards in their graveyard at the end of the game wins.
If a loop closes while surrounding a card that exists in white space, that card is considered part of the loop.
EXPANSION PACKS
Locks on cards can connect them so that anything that happens to one card also affects the locked card. A lock in the center of a card locks all adjacent cards. If a loop is closed but there is a card locked to it that is not part of that loop the lock must be removed before the loop closes.
Triggers are indicated by a small black-and-white diagonal line on a card's side. Playing a card against a trigger activates the effect on that card. Triggers can be played alone and later activated by an opponent's card. Some cards have multiple triggers that must all be completed for the card's effect to take place.